Gaming WWIII: Lessons Learned While Modeling A Global War

Over the years here I’ve talked about the benefits and trials of simulating and modeling a global conflict from scratch. As is the case with most long-term projects, modeling World War III in large part through commercial PC and tabletop wargames was a journey made up of numerous peaks and valleys. The final product was …

Gaming WWIII: Arabian Peninsula/Persian Gulf Theater Modeling Tools Part II

Mark Herman’s Gulf Strike is a classic. Not only did it present a contemporary (at the time) conflict in a theater outside Europe, it did so with a high degree of detail. In fact, given the geopolitical complexities in the Persian Gulf region in the 1980s, a number of conflagrations could be explored, from the …

Gaming WWIII: Arabian Peninsula/Persian Gulf Theater Modeling Tools Part I

The Arabian Peninsula/Persian Gulf (APPG) was probably the most entertaining theater conflict to outline and then subsequently to model. Ongoing conflicts, regional rivalries and the influence and designs of the Superpowers had combined to make their mark in the region by early July, 1987. The first challenge came in determining which of those factors would …