Gaming World War III: Building the Air War Part I

When I began laying the groundwork for the gaming phase of this WWIII project, I suspected modeling the air war in Central Europe would be a major league challenge. First and foremost because there was not a single tabletop game or computer game available that could accurately create an air war in the amount of …

Gaming World War III: The Conflict Model Part III

All things considered, air warfare is an entirely different species of animal than its land, and sea counterparts when it comes to wargaming. This is especially true when dealing with NATO-Warsaw Pact games set in the ‘80s. The air war that was to be unleashed on the Central Front, and other theaters when the balloon …