Gaming World War III: The Conflict Model Part III

All things considered, air warfare is an entirely different species of animal than its land, and sea counterparts when it comes to wargaming. This is especially true when dealing with NATO-Warsaw Pact games set in the ‘80s. The air war that was to be unleashed on the Central Front, and other theaters when the balloon …

Gaming World War III: The Conflict Model Part I

When I first started giving serious consideration to the idea of creating a hypothetical World War III I understood what I was getting into. It was not going to be as simple as breaking out The Third World War one weekend, playing it, then posting a brief after-action report online afterward. If I was going …

The Central Front D+6 (15 July, 1987) Part IV

0700 Continued- Artillery barrages and airstrikes preceded the Soviet divisions westward advance. A full regiment of MiG-29 Fulcrums was on station over the area, keeping NATO airpower from inflicting damage on the advancing first-echelon regiments, and giving protection to the MiGs and Sukhoi attack planes flying strikes in support of the units on the ground.  …

The Central Front D+5 (14 July, 1987) Part III

By the early afternoon, General Snetkov was growing less confident about the chances of commencing the attack today. No guidance was forthcoming from CINC-West, though Snetkov was hardly surprised by the communications black hole that had developed between his command post and Western TVD’s wartime headquarters. He was certain that his superior was not willfully …